HomeMy WebLinkAbout04.19.25 Board Correspondence - FW_ Rebuilding Lives_ Local Innovation in Mental Health & Housing Education.ATTENTION: This message originated from outside Butte County. Please exercise judgment before opening
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From:Clerk of the Board
To:Clerk of the Board; Connelly, Bill; Cook, Holly; Cook, Robin; Durfee, Peter; Jessee, Meegan; Kimmelshue, Tod;
Kitts, Melissa; Lee, Lewis; Little, Melissa; Pickett, Andy; Ritter, Tami; Stephens, Brad J.; Sweeney, Kathleen;
Teeter, Doug; Zepeda, Elizabeth
Subject:Board Correspondence - FW: Rebuilding Lives: Local Innovation in Mental Health & Housing Education
Date:Monday, April 21, 2025 3:33:59 PM
Attachments:community advocacy and resource center.docx
Instructions to Students for post-game survey.pdf
Please see Board Correspondence -
From: Micki Archuleta <micki@dolphinvoyager.com>
Sent: Saturday, April 19, 2025 12:09 AM
To: Clerk of the Board <clerkoftheboard@buttecounty.net>
Subject: Rebuilding Lives: Local Innovation in Mental Health & Housing Education
Dear Members of the Board,
My name is Micki Archuleta, PhD, MA, MEd (2025). I am a part-time faculty member at
Modesto Junior College and the founder of Dolphin Voyager, LLC. As a native resident of
Merced County, I am committed to advancing local innovation that addresses the
intersection of mental health, homelessness, and community engagement.
To that end, I have developed Rebuilding Lives, an educational video game and research-
based instructional module currently in use with my students. The game presents youth
with choices and scenarios that mirror real-world challenges in housing, mental health
access, and system navigation. It is supported by post-game surveys to evaluate impact
and foster measurable outcomes.
A proposal for a broader Community Advocacy and Resource Center has been
submitted to the Merced Community Foundation and is included here for your review.
My hope is that Butte County can continue to lead by example in finding holistic,
educationally grounded ways to address the overlapping issues of wellness, housing,
and civic participation.
I would be honored to present Rebuilding Lives to your board or designated staff and
explore potential avenues for support or strategic alignment.
Sincerely,
Micki Archuleta
Founder, Dolphin Voyager, LLC
Part-Time Faculty, Modesto Junior College
209-489-7356
✉️ micki@dolphinvoyager.com
dolphinvoyager.com | dolphinvoyageracademic.com
DRAFT PROPOSAL: Community Advocacy and Resource Center
Submitted to:
Stephanie Dietz
Chief Executive Officer
Community Foundation of Merced County
P.O. Box 3846 Merced, CA 95344
Submitted by: Micki Archuleta
Founder, Dolphin Voyager, LLC Part-Time Faculty, Modesto Junior College
209-489-7356
micki@dolphinvoyager.com
Date: April 17, 2025
________________________________
Executive Summary
The Community Advocacy and Resource Center is a proposed initiative designed to foster civic
engagement, digital equity, wellness, and educational empowerment. Rooted in principles of
social justice, mental health advocacy, and community-driven change, the Center will serve as a
physical hub for organizing, learning, healing, and action. It integrates the Rebuilding Lives
educational game—developed to engage students and the public around mental health,
homelessness, and systemic care challenges.
________________________________
Key Features
Advocacy Planning Lounge: A flexible space for coalition-building, workshops, and strategy.
Technology Access: Laptop lending stations with secured lockers and Wi-Fi.
Research & Reflection Areas: Inclusive zones with ergonomic design for focused work and
neurodivergent-friendly options. Wellness Spaces: Quiet, restorative areas centered on
emotional health and balance.
Educational Staff & Trainers: On-site professionals to guide workshops in advocacy, civic literacy,
and policy impact.
School Outreach Programs: Engaging students in real-world advocacy through curriculum-
integrated partnerships.
Integration of Rebuilding Lives Game: A scenario-based, research-informed game exploring
issues of care, housing, and community resilience.
________________________________
Goals
Cultivate community engagement by offering tools and space for organizing. Bridge the digital
divide through reliable access to devices and connectivity.
Promote inclusive learning environments for underserved populations.
Normalize and support mental health and wellness through design and programming. Forge
school partnerships that center youth in advocacy and system-change.
License and deploy the Rebuilding Lives game for education and outreach.
________________________________
Budget Overview
Item/Amount
Space Renovation and Furnishing $30,000
Technology Acquisition (Laptops, Charging) $25,000
Staff Training and Development $10,000
Program Development and Materials $5,000
Marketing and Community Outreach $2,000
Educational Staff and Trainers $20,000
School Outreach Programs $15,000
Game Development (Coding) $30,000
Animation and Voice Acting $25,000
Licensing and Distribution of Educational Game $5,000
Contingency Fund $5,000
Total Requested $172,000
________________________________
Sustainability & Impact
The Center will be operated under the Rebuilding Lives Foundation, with program
implementation and educational delivery supported by Dolphin Voyager, LLC. This hybrid
structure enables scalability, compliance with nonprofit guidelines, and long-term sustainability
through strategic licensing and earned income from educational tools.
Anticipated outcomes include:
Greater community participation in advocacy efforts.
Expanded digital access and empowerment.
Stronger mental health and wellness resources.
Sustainable educational partnerships.
Scalable models for replication across counties.
________________________________
Licensing & Ownership
Ownership: Dolphin Voyager, LLC retains full intellectual property rights over Rebuilding Lives.
Nonprofit License: A royalty-free license is extended to the Foundation for educational and
advocacy use.
Commercial License: Available to institutions and schools at accessible rates (e.g., $5/school
license or $12/web-based license), supporting the LLC’s operational viability.
________________________________
Conclusion
This proposal is both local and scalable. It centers Merced while offering a template for
community advocacy that could shift the national landscape. If you're interested in discussing
how your work might intersect with this effort—or how we might build something
transformative together—I’d love to talk further.
Warmly,
Micki Archuleta
Founder, Dolphin Voyager, LLC
Part-Time Faculty, Modesto Junior College
209-489-7356
micki@dolphinvoyager.com
Instructions to Students:
Please rate each statement using the following scale (1–5):
1 = False | 2 = Mostly False | 3 = Neutral | 4 = Mostly True | 5 = True
Type your answers in numbered order (e.g., 1. 4, 2. 5, etc.).
Then, answer the open-ended questions at the end.
Likert Scale (1–5)
Core Module – While playing the game:
1. I was interested in the game’s story.
2. I felt competent.
3. It felt like a rich experience.
4. I felt happy.
5. I was fully occupied with the game.
6. I lost track of time.
7. I felt content.
8. I was deeply concentrated in the game.
Post-Game Module – After playing the game:
9. I felt revived.
10. I felt satisfied.
11. I felt proud.
12. I felt motivated to complete tasks and challenges in the game.
13. The storyline was engaging and kept my attention throughout the gameplay.
14. I would recommend this game to others interested in learning about houselessness.
15. I forgot everything around me.
16. I felt frustrated.
17. I found it tiresome.
18. I felt irritable.
19. It felt like a victory.
20. I had a sense that I had returned from a journey.
In-Game Module – After the game:
21. I felt skillful.
22. I felt completely absorbed.
23. I found the game’s interface intuitive and easy to navigate.
24. I needed additional help or instructions to understand how to interact with the game. (Reverse
scored)
25. I could quickly locate all the features necessary to complete tasks within the game.
26. It was aesthetically pleasing.
27. I found it impressive.
28. I felt challenged.
Social Presence Module:
29. I empathized with the other(s).
30. My actions depended on the other(s) actions.
31. I felt connected to the other(s).
32. What I did affected what the other(s) did.
33. When the other(s) were happy, I was happy.
34. I admired the other(s).
Short Response Questions – Game Log Info
35. Approximately how much time did you spend completing Scene 3 (Interaction with
Shelter Staff)? (Answer in minutes.)
36. How many times did you choose empathy-driven dialogue options in Scene 3?
37. How many times did you choose bureaucratic dialogue options in Scene 3?
38. In Scene 4, how did you allocate resources? Please enter approximate percentages for
each:
- Housing: ___%
- Safety: ___%
- Social Services: ___%
Open-Ended Questions
35. How did interacting with Non Player Characters (NPCs) influence your understanding of
houselessness as a systemic issue?
36. What elements of the game’s narrative or visuals stood out to you the most, and why?
37. Were there moments in the game where you felt particularly connected to the challenges
faced by the characters?
38. What specific moments in the game helped you better understand the challenges of
resource allocation?
39. Did you encounter any difficulties navigating the game? If so, how did it affect your
experience?
40. How do you think the game could better support learning about community support
systems?
41. Reflect on your experience playing the Rebuilding Lives prototype. How did the game
influence your understanding of houselessness and the role of community support
systems? Were there any specific interactions or decisions that stood out to you
emotionally or intellectually?